xamarin-syncfusion-blog

Xamarin Forms custom UI components. Part no. 2 – Syncfusion

Looking at previously mentioned six UI components for Xamarin Forms delivered by Telerik, you can get the impression that it’s not enough for you. What about… …AutoComplete (Telerik has just a beta version of it)? …Rotator (such as Carousel, but extended, with possibility to show dots that indicates an amount of elements or thumbnails or […]

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GPUcomputing-part2-blog

General-purpose computing on GPU in .NET world – Part 2

CUDAfy does seemingly very simple thing. It converts selected C# code to OpenCL or CUDA C during compilation. In simplification, it works as you can see on below picture. In fact, it’s much more complicated, but basic examples look very friendly. PS Part 1 is available here. Which devices are supported by CUDAfy? NVIDIA graphics […]

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GPUcomputing

General Purpose Computing on GPU in .NET World – Part 1

While we are developing applications in .NET, we don’t usually consider using the graphics card to boost project operation. From my point of view, one of the main reasons is that there is no need to do that. Let’s not cheat ourselves. Most of the code, which falls under optimisation, are more or less complicated […]

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xamarin-telerik-blog

Xamarin.Forms UI Components. Part no. 1 – Telerik

As you may (must!) know, Xamarin Forms API is a standard part of platform specific API (also in a case of UI components). That’s why it’s humble in a case of a total amount of available UI components, and there is even no CheckBox available (as there is no checkbox on iOS… thanks, Steve). In […]

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