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Xamarin Forms Custom UI Components. Part 4: Custom Renderers

If you are looking at UI components available in Xamarin Forms, you may get the impression, that not everything which is possible natively against iOS/Android and which seems that should be possible also in Xamarin Forms, is available. Let’s imagine strike through feature at label/textview – it’s something really basic. As you may notice, it’s […]

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xamarin-syncfusion-blog

Xamarin Forms Custom UI Components. Part 2: Syncfusion

Looking at previously mentioned six UI components for Xamarin Forms delivered by Telerik, you can get the impression that it’s not enough for you. What about… …AutoComplete (Telerik has just a beta version of it)? …Rotator (such as Carousel, but extended, with possibility to show dots that indicates an amount of elements or thumbnails or […]

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GPUcomputing-part2-blog

General-purpose computing on GPU in .NET world – Part 2

CUDAfy does seemingly very simple thing. It converts selected C# code to OpenCL or CUDA C during compilation. In simplification, it works as you can see on below picture. In fact, it’s much more complicated, but basic examples look very friendly. PS Part 1 is available here. Which devices are supported by CUDAfy? NVIDIA graphics […]

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GPUcomputing

General Purpose Computing on GPU in .NET World – Part 1

While we are developing applications in .NET, we don’t usually consider using the graphics card to boost project operation. From my point of view, one of the main reasons is that there is no need to do that. Let’s not cheat ourselves. Most of the code, which falls under optimisation, are more or less complicated […]

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